PROJECT OWNGAME OWNERSHIP / PRESERVATION
BUILDING IN PUBLIC

PROJECT OWN / 00

BUY IT.OWN YOUR COPY.KEEP IT.

A gaming marketplace and preservation platform built around one principle: a game should survive the store that sold it.

joinown.games
OWN wordmark surrounded by controlled blue-white electrical energy OWN CURRENT / ENERGY → ORDER → OWNERSHIP
SCROLL TO ADVANCE
01 / THE PROBLEM

A PURCHASE SHOULDN'T HAVE AN OFF SWITCH.

You can buy a game.
And still depend on permission to keep using it.

Accounts disappear. Authentication servers shut down. Launchers become dependencies. Purchased libraries can feel permanent while the copy itself remains fragile.

01ACCOUNT DEPENDENCE

Your library may exist only while a service does.

02SERVER DEPENDENCE

Online infrastructure can become a single point of failure.

03NO PHYSICAL OBJECT

Convenience replaced much of the ritual of collecting and keeping.

04UNFINISHED RELEASES

Paid testing and fragmented launches can move risk onto players.

02 / THE OWN SHIFT

BEFORE

“I bought this, but I am borrowing access to it.”

AFTER OWN

“This is my copy. I can keep it.”

COMPLETE.PRESERVED.YOURS.

03 / HOW PROJECT OWN WORKS

The platform can help deliver the game.
It must not become the game's life-support system.

01COMPLETE RELEASEFinished commercial game
02OWN REVIEWOwnership Standard inspected
03GOLD MASTERVersion + checksum preserved
04STANDALONE COPYDownload and keep independently
05PLAY OFFLINENo recurring OWN authentication
GOVERNING TEST TAKE OWN OFFLINE → INSTALL FROM SAVED COPY → GAME STILL LAUNCHES

04 / THE OWN APPLICATION

One place to discover,
inspect and keep.

The OWN application is the everyday interface for the ownership system: discover complete releases, inspect what a title depends on, keep purchased games in an archive-like Library and obtain standalone copies designed to survive independently of the platform.

STORECURATED COMPLETE RELEASES + OWNERSHIP FACTS
LIBRARYOWNED COPIES + VERSIONS + DOWNLOADS
OWNERSHIPGOLD MASTER + CHECKSUM + CERTIFICATION RECORDS
STUDIOSDEVELOPER ONBOARDING + RELEASE WORKFLOWS

CONVENIENCE, NOT PERMISSION. OWN can help you discover, download, verify and manage the copy. A previously obtained standalone game must not need the application simply to keep working.

Project OWN application interface showcase with Store, Library, Wishlist and ownership inspector views
OWN APPLICATION / WINDOWS EXPERIENCE SHOWCASE / STORE + LIBRARY + OWNERSHIP

05 / OWN CERTIFIED

A badge that must
actually mean something.

OWN Certified is binary. A title either meets the published mandatory standard or it does not. No paid tier. No “95% certified.” No hidden exception for a bigger publisher.

STANDALONE INSTALLEROFFLINE PLAY*STORE INDEPENDENCEGOLD MASTEREND-OF-LIFE PLANMONETISATION DISCLOSURE
*Where applicable to the title's advertised single-player experience.
OWN Certified badge
CERTIFICATIONOC-000184
STANDARD1.0
GOLD MASTERVERIFIED
OFFLINE COPYYES
ARCHIVE STATUSACTIVE

SYSTEM PREVIEW / TECHNICAL DATA MUST MAP TO REAL RECORDS

06 / GAME CORE

The physical copy
comes back.

Game Core is Project OWN's physical media format: modern flash storage presented as a durable, identifiable and collectible game archive object.

ARCHIVAL FLASH MEDIACORE IDBUILD / GOLD MASTERDVD-SIZED CASEPRINTED MATERIALOPTIONAL PHYSICAL EDITION

GAMES AREN'T JUST PLAYED. THEY'RE KEPT.

Updated concept render of The Hollow Game Core physical edition, case, quick-start guide, device and prototype specifications
GAME CORE PRODUCT SYSTEM / GAME-SPECIFIC ART + STANDARDIZED OWN HARDWARE

07 / THE GAME CORE DEVICE

Modern storage.
Built to be kept.

Technically, the Game Core uses modern USB flash storage. To the player, it is not a promotional pen drive: it is the physical archival copy of the release identified, versioned and designed to remain useful independently of Project OWN.

PROTOTYPE SIZE70 × 22 × 8.5 MM
CONNECTORUSB-A 3.2 GEN 1
INTERFACE5 GBIT/S CLASS
CAPACITY8 GB Up to 2 TB
SHELLANODIZED ALUMINIUM
WEIGHT TARGET≈ 32 G

REMOVABLE PROTECTIVE CAP. The connector is covered when stored, while the body carries the OWN symbol, Core ID and Gold Master/build identity. The physical copy is designed around a standalone installer not a server-bound unlock that recreates the same dependency OWN is trying to remove.

Game Core prototype shown with the protective cap fitted and removed to reveal its USB-A connector
PROTOTYPE v0.1 / CAP ON + CONNECTOR EXPOSED / CONCEPT HARDWARE

08 / PLAYERS + DEVELOPERS

Not gamers versus developers.
Both against disposable games.

Project OWN gives independent studios a curated channel where meeting a meaningful ownership standard can become a discoverability advantage without selling unfinished builds to finance basic completion.

01

FINISHED GAMES FIRST

No paid Alpha, Beta or Early Access as normal consumer releases.

02

VISIBLE OWNERSHIP FACTS

Offline capability, installer independence, dependencies and preservation are shown clearly.

03

DEVELOPER DISCOVERABILITY

A smaller, curated catalogue where studios are not simply buried by scale.

04

PHYSICAL WHEN IT MAKES SENSE

Game Core can use preorder, batch or archive-on-demand models rather than forcing inventory risk.

09 / ROADMAP

Trust gates.
Not vanity percentages.

The roadmap advances only when the ownership outcome can be demonstrated.

M0SPECIFICATION LOCKEDCOMPLETE
M1FOUNDATION READYADVANCED
M2STUDIO → BUILDADVANCED
M3TRUST SYSTEMVERIFIED
M4OWNERSHIP PIPELINEADVANCED
M5MVP ACCEPTEDOPEN
M6PRIVATE PILOTNEXT
FINAL MVP TESTTHE STORE MAY DISAPPEAR. THE PURCHASED COPY SURVIVES.
OWN O symbol

10 / THIS IS THE BEGINNING

KEEP WHAT YOU BUY.

Project OWN is being built around permanence: complete releases, transparent ownership facts, preservation, standalone copies and a physical archive layer worth keeping.

PROJECT OWNCOMPLETE. PRESERVED. YOURS.
JOINOWN.GAMES